9/24/2023 0 Comments Xamarin studio 5.9MonoDevelop debugger must be patched to fall back to an older version of the protocol. Work will start on this soon, it is currently unclear how long this task will take. Inspection of IList (where T is struct) shows "The request is not supported by the protocol version implemented by the debugee"Īdditional logic needs to be implemented in Unity's version of the Mono from 2011 to support the latest protocol.Clicking a build error/warning in Unity opens a new instance of Xamarin Studio on WindowsĪ fix has been submitted, still waiting for Xamarin to accept it.Work around is to detach and attach to make the breakpoints not trigger. Breakpoints still trigger after being removedĪ fix has been submitted and accepted by Xamarin.Reported through Unity Bug Reporter: Inspecting struct properties in MonoDevelop debugger that only have getter crash Unity, e.g.Open solution in Xamarin Studio when clicking a script in Unity.It has now been a couple of weeks since the Unity Add-ins were released and I want to give a short status update on the outstanding reported issues and I have categorized them into Unity and Xamarin Studio issues. Boo.MonoDevelop & UnityScript.MonoDevelop:.Fix issue with breakpoint properties condition input field being disabled. will happen when “Unity Editor” is selected and you have multiple instances of Unity Editor running. This dialog will be shown if there is more than 1 instance of that target running. Attach to Process Dialog is shown when trying to attach to a target from the drop down list.You need to “Sync MonoDevelop Project” from the “Assets” menu in Unity to make Xamarin Studio open the solution.Īlternatively, if you have "MonoDevelop" (case does not matter) in the path to your Xamarin Studio installation, then Unity will open the solution like for MonoDevelop.įor instance if your Xamarin Studio path is "/MonoDevelop/Xamarin Studio" After setting Xamarin Studio as my External Script Editor, Xamarin Studio does not open the solution when I click a script in Unity.Make sure you have the Unity versions listed in Minimum Requirements or newer installed.
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